![]() ![]() Thanks also goes to those who created some of the neat patches that are used in this such as the 3 digits fix, percent poison damage, exp from healing for all etc. ![]() And also thanks to Nineko and wiz for their contributions to hacking SF2 as well as the other modders, and not just one all of them, here at SF central who's mods I played an beat, well most of them 'shakes fist at Obobs challenge hack', that helped me to decide how to make one. And on that note I would also like to say that this hack and my previous ones would 'not' have happened without spacekings editor and BNC's caravan and also tips and help from Stordarth so thanks go to them for giving me a very enjoyable pastime/hobby. I said earlier that I wasn't going to release one but I decided before I get to burnt out that about 2 years of putting things in this game would be an incredible waste of effort on my part to just let it go the way side.Īnd just so you know I am using the 12 man marathon as a base, with the almighty Stordarth's permission of course, so those of you familiar with that will know what to expect here. I figured that you guys have probably played all the ones around here into the ground and might be looking for something else to hold you over until the next new thing comes along. I started a new thread for this because eventually this one will actually contain the mod. Original and unmodified 1.0 version for posterity Gives Geppel and Hindel the ability to use both swords and axes from the start, and gives them an extra move so they are more like SF2 barons rather than gimped gladiators.įixes a turn order bug in the final battle that could cause the game to simply lock up due to NPC units being present out of bounds and being confused for a party member. Swaps Waltz and Dawn's classes around (since their classes had been switched from their respective home games - Dawn is now a Paladin once more, and Waltz returns to being a Ranger) Restores certain portraits and sprites from a previous version of the mod for aesthetic reasons bin" file now: " onclick="window.open(this.Swaps Hori and Musashi for aesthetic reasons bin format.ĮDIT2: Fixed link and uses the "Shining Force 2 (U). I used it on the rom "Shining Force 2 (U). The original order is: AB56222 for red, yellow, green, blue, black, black, blackĬertain colors act together for shading. The middle 5 characters each represent a one pixel thick bar. These should remain white (1) at all times to keep graphical consistency. The first and last characters (1 and 7) are the top and bottom lines for the boarder. Note: for this section to work, the above two must be completed firstĨ1170 to 81188 Shift stats titles/names left one spaceħ9303 to 79304 Keeps 3 digits, removes "name" error that occurs from the aboveħ9525 to 79636 Shift numbers to the right one spaceĨ4482 to 84490ğairly certain this does not pertain to the members box, so DON'T DO IT!ħ1770 to 71777ė Sets of 4 bytes for each 100 range of the bar display In Battle Info Box (with the HP/MP bars):ħ2079 to 72118 Shift Max HP/MP to the right one spaceħ2281 to 72382 HP/MP 3 digit display, makes "/", and removes ?sħ1564 to 71578 Moves bar to fit in new display box (smaller bar) - freezes gameħ1958 to 71966 Prevents the bar displays from being cut off or not display - freezes gameħ1770 to 71777 HP/MP display colors (see below) Take BNC's Hardtype hack and copy the code from his hack into a fresh SF2 rom for each of the following locations.ħ4159 to 74160 Shift EXP numbers down a rowħ4201 to 74340Ětt/Def/Agi 3 digit display and Shift Agi, Mv numbers down a rowĩ2916 to 93275Ědjust stats names to fit new number placementħ4293 to 74304Ědjusts the layout: "646C12226EFFFAD2FC0146" is the new code
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